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Unity 5:: Character Physically Based Shader Tutorial

May 28, 2015

Hi folks,

we're glad to introduce you our first tutorial on EISKO character Physically Based Shader for Unity, currently avalaible on the Unity Asset Store.

This shader pack contains physically based shaders for skin, eyes, teeth, eyelashes, and generic materials. It will help you to improve greatly the realism of your character.

The following tutorial will show you how to shade a whole character using these shaders. Since those shaders are not restricted to our captured data, we've chosen the free Unity character included in the Unity Labs pack you can find on the Asset Store (here).

For this tutorial, we used Unity 5 of course, but also Maya 2015 to work on geometry, and Nuke8 to adjust maps.

We hope you'll enjoy it, and feel free to give us your feedbacks !!

Introducing Nathan!

May 15, 2015

Hi folks,

We're happy to show you one of our recent production with Nathan Rippy.
Nathan from capture to reconstruction.

We got really detailed informations, especially on extreme facial poses.
For this one, Nathan went free with the protocol and made his own funny faces...

Quite cool to zoom on all these wrinkles...

Stay tuned, a lot more of exciting contents to come soon !