Cedric gave a talk at Game Connection in Paris on 29 October.
It was a great opportunity to unveil our new animation service. The presentation, which explains pretty deeply our process for capturing, reconstructing, rigging and animating a digital double, then integrating it in Unity 5.0, went down well with the audience.
We know that live presentation is a difficult exercice, especially when explaining such a unique and technical process. It's a good thing we could make this first presentation as we know we will be better and better with time. We will be sure presenting this again, next date to be the famous GDC in San Francisco!
We will also be posting about our capture, analysis and reconstruction process on this blog. Stay tuned!