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EISKO announces a new rig for their animatable digital doubles!

October 31, 2017

Hi there,

We are thrilled to announce a brand-new version of our rig! Download a free animatable digital double on our website as a preview sample.

We have always invested  a great deal of efforts in our R&D to improve our technology. By working on our rig, we're ensuring that we can produce the best animatable models we can while speeding and simplifying our production process. Our pipeline will now be faster and smoother than ever! 

Eisko is always evolving as we are already going through a list of planned upgrades. To show our progress so far, we are releasing a rigged digital double that represents a simplified version of our work. If you want to check it out for yourself, go ahead and download it now for free on our website!  
We're excited to see what you can do with our head model so don't hesitate to send your creations our way.

Maya viewport preview

Want to know more about our services? Contact us on our website, Facebook, LinkedIn or Twitter and we'll be happy to answer any inquiries or questions.


EISKO's new head datapack is out!

September 19, 2017

Hi there,

we are thrilled to announce the release of our 2017 head datapackage under a Creative Commons license. Once again, we have used the best of our capture technology and expertise to provide a high-end digital human dataset, for both VFX/offline and real-time environnements.

Rendered in real-time

It features a full female head model, in both low and high poly count, as well as some pretty neat physically-based 4K textures for face & head props, straight from our capture system. And it's all free. All you have to do is go on our website or download a version here, download a version of the datapack and start building up your render scene, be it in Arnold, V-Ray, Unreal, Unity, etc. 

If you specialize in video games, mobile, AR/VR/MR, just make sure you get the real-time render version. However, if you intend to do some pre-computed VFX work, simply get the offline render sample. For more information, check out the readme files included in each package. If you have doubts, you can obviously download both ;-) and don't forget to check your spam box just in case.

Before you go and start creating some awesome stuff, we'd just like to share a quick render to showcase the data in action. 

Rendered with Arnold

On the left, a ref photo under flash+daylight conditions, and on the right, a render with no comp but a slim hair mask and background. This was done in Arnold and Maya with a home made skin shader, and using the VFX data. More content will follow on our Facebook, Linkedin and Twitter so stay tuned!

We look forward to seeing what you guys create!

The Eisko Team

EISKO brings back late Dutch icon Andre Hazes live on stage at the Ziggo Dome, Amsterdam

March 21, 2017

Hi Folk,

at the occasion of the 5 years jubilee of late Dutch icon AndrĂ© Hazes, Livelane & Medialane were determined to break some new ground with the production of one of this year’s most expected live-show to be held in Amsterdam’s famous concerthall: the Ziggo Dome.

EISKO is proud to be part of this amazing production by bringing back AndrĂ© Hazes live on stage with the creation of Netherland’s first holographic digital double to screen in a series of concerts.

Watch the video to catch a glimpse of the premiere here:

Press release available upon request at


3D Conversational Digital Doubles

March 13, 2017

Hi there,
After a tunnel devoted to innovative developments and exciting productions, we thought it would be a good time to check in on our global offer and share some more amazing news!

We deliver photo-real and lifelike 3D human representations.
our PBR skin shader fully ensures consistent simulations, whatever the lighting environment,
our animation rig allows a fine control over the entire spectrum of facial deformations,
our 3D models can be integrated across all current platforms (PC, consoles, tablets, mobiles, web...) and medias (3D stereo, hologram, VR, AR...),

But now ... our real-time digital doubles are speaking!

Thanks to intensive R&D, our audio-visual reproductions are coupling vocal synthesis from live written texts, pre-recorded sentences, AI bots or web-based queries (TTS) to 3D facial animation based on phonemes/visemes decomposition (TTV), all perfectly synchronized in multiple languages and voices.

Thus, our real-time 3D models can now be delivered as outstanding conversational agents (personal assistant, virtual presenter, visual hotline/support...) ready to be integrated in all your mobile and online applications, answering the needs for a natural, effective and compelling user interface to your services.

Coupling vocal synthesis with visual animations perfectly in sync is allowing us to push the boundaries of photo-real autonomous digital doubles, all resting within your pocket!

Stick around as concrete and illustrative use-cases will follow on this topic soon...